Pipe Runner

Route building systems through tight spaces without clashes.

How to Play

Route Systems

Tap or drag to connect system endpoints through the grid. Draw a path from one endpoint to the other.

Priority Order

Some levels require systems to be routed in order. Locked systems unlock after you complete their predecessor.

Crossings Cost Points

Pipes can cross at different elevations, but each crossing costs 40 pts. Minimize crossings for a higher score.

Material Budget

Stay within your pipe length budget. Each cell over budget costs 15 pts.

Toggle Layers

Show or hide system types to plan your routes without visual clutter.

Route Efficiently

Extra pipe beyond the shortest route costs 10 pts per cell. All paths near-optimal earns a +50 bonus.

Beat the Clock

Finishing at par time costs 120 pts. Faster = higher score.

Rework Costs

Clearing a path counts as rework (-20 pts). Route it right the first time.

Learn MEP coordination and clash-free system routing